Wednesday, December 11, 2019

Current Issues in Visual Arts Education Essay Example For Students

Current Issues in Visual Arts Education Essay Then combined these two interests into one, to study about something fun, and can benefit others The study of literature has consumed most of my waking moment. Of course, have done other things, but the more I have explored the more connections see between the written page and the world in which live in. How realize am the same with others, too. I think I am master enough naming and knowing the Malay traditional games that exist till now, but I am wrong. The daily games like ram-ram rip, ranking-ranking period, dad dad OK, cake learns beanbag amass, teabag-teabag debut, ting-ting gulag bat is already alien to me while am searching the literature. However, the more I learn, the more realize What do not know. Actually, my thesis writing was under supervision of one kind-hearted roofless Of my school, Which was under Research Methodology subject that took last semester. She really influenced me in guiding the do and dont in thesis writing. Her positive comments often play in my minds and always keep me awake. It is such a reflection to me. Although reflections are difficult to look into because we see what was lacking and what was missing, but always feel relieved and more focused after seeking her advises. On the other hand, nothing could be more valuable. I have constructed this paper to reflect a dynamic process in writing my thesis. That is when I write a paper, it is not necessary should be tinting in front of my computer, but rather have to jot down what are appears in my mind on a piece of paper, otherwise it should left undone anywhere it could be. Hence, looking back at saved articles and reticence has often inspired me to expand upon an idea in completing the thesis writing. Thus, have included list of articles for references, followed by the more polished works that have grown out them, with minimal faultlessly, hope so. Statement of Research Problem and Research Objectives The reason Why I as a researcher, trying to dig the problem Of Malay traditional games because I realize that these games has been disappearing in our Malaysian community. As we know, Malaysias strong sense Of community is reflected in many of their traditional games and pastimes. With the multicultural Malaysia, the traditional games especially among the Malay developed over a period of many centuries in the wake of important cultural influences. Some of the oldest surviving Malay traditional games like the real conga and way bulla still exist, but it is hardly to find one while newly developed games consoles explore brand new gaming style nowadays. Consciously or not, by the 80th era the existence of Malay traditional games is already faded out . For some concerns, traditional game augmentation aims at adding new value and playful features to a traditional game with keeping its original looks-and feel (Yamaha, Await, Conchies, and Making) is the best way to keep the originality from disappear especially from the eyes of the new generation, still remember my lists to childhoods games. But have we ever thought that our children ever experience sitting in a circle on a wooden hut near payday field to play bat Serbian? Do they manage to collect every players shoe to build a cone-like shoe pyramid while playing tutus status? Or hiding under a huge tree ear the bushes and get bitten by army of ants while playing IAC assembly or hide and seek? Children are missing out of the benefits of traditional games that their parents and grandparents played in their childhood (Submerge and Skiff). More children are engaged in solitary games such as computer games, portable play station and other high-tech portable devices such as pad. With the changes Of time, many Of the traditional games cherished by generations have their own history. Sometimes we are not even care where does it come from, including me. If I am not the researcher Of this study, I think I dont even bother bout the history of conga. The game of conga, for example, is a maniacal game of Malay origin where the oldest maniacal game boards were found in a ruined fort of Roman Egypt and date back to the 4th century AD. There are frequent references to the game of marbles in Roman literature; precursors to modern-day marbles, spheres or flint, stone or baked clay have been found in archaeological sites around the world. Another popular traditional games, playing kites or way is believed to have been derived from the Arabic letter way, because the shape of the wings resemble the outline of that particular Arabic letter. Of course as we played the traditional Ganges, we were totally unaware of their long traditions. Especially tort young children, they were simply having fun the same with generations before us without noticing the important part of inner value; preserving the games for the future. Traditional games are very significant in Malay cultural heritage. When we talk about something traditionally, at the same time it will reflect the culture. They reflect the ingenuity and resourcefulness of Malay forefathers in creating their own games by using inexpensive materials for their pastimes and recreations. These indigenous Ames are fun, and developing strong social skills among children. Lack of exposures from early ages of the children will affects the identity and originality of the traditional games. Nevertheless, future generation have no chances to explore the games if most of these traditional games faded out. According to (Kabuki, Abdominal and Shafted, peg. 123-129), traditional games have humanity and cultural values, beliefs translate by these from one lineage to other. These games were forgotten as a result Of industrialization in recent years. As the thesis writing is upon completion of masters degree in education field, I reed to look at the issue from the angle Of Malaysian education system. The implementation of traditional games into the syllabus is still lacking except for the Physical and Health Education subject specifically in primary schools. Furthermore, only a small part being inserted into the Preschool Curriculum under the thematic subject, Tuning Assistant Dan Greensand. These games, although simple, have cultural and social value and encourage children to exercise their ingenuity, especially in fostering team spirit in school and in the neighborhood. Three years back, was a preschool teacher in my school. While ongoing this thesis, it jogs my memory when teaching the kids. Seriously, they were very excited at that time when I asked them to play galahs panging and baling get. And as usual, they were asking me to play the same games the next day. Another interesting experience to share was during teachers day celebration in 2012. Both teachers and students were requested to compete in galahs panging games at that day. The best part was female need to wear akin batik while the male will wear akin pleats. Everyone was having so much fun. Thus, I came out with the idea in order to preserving the true identity of Malay traditional games awards the students. I hereby conducted a case study research to implement the effects Of applying Malay traditional games in the classroom for a group selection of primary school students. The application of these games wills actually results into the cognitive skills and the learning styles Of students, also in teaching and learning environment in the classroom. As a result, I make the case that educational games can impact in the developing world. Significance and Limitation of the Study am not suggesting that these games should replace existing explicit teaching strategies or supplant instructional time. My concerns are to improvise the teaching and learning style in our education by applying a new fun and interesting method while learning. The children are most likely to have peer interactions without teachers input by learning about the culture of childhood from their peers, not their parents or teachers. According to (Submerge and Skiff), making traditional games available in the classroom could give children the opportunity to develop intellectual and physical skills within a supportive environment. An important void in the existing research literature would also be filled. Isaac Newton EssayThe research methodology chosen for this study contain a number of selected gaming activities in classroom, loosely based on he research written by four researchers from different universities under the same disciplines. (1)Matthew Cam (Human-Computer interaction Institute, Carnegie Mellon University, LISA, (2) Cahill Amateur and (3) Anus Kumar both from Diarrhea Mambas Institute of Information and Communication Technology, Gujarat, India, and (4) John Canny (Computer Science Division and Berkeley Institute of Design. University of California, Berkeley, LISA. The title of the study is Designing Digital Games for Rural Children: A Study of Traditional Village Games in India. This is the best article Ive found to assist me in writing this study, as its tie hard to find related scholarly articles or journals about the study. Again, I am not to design a game, but am investigating the appropriateness either the implementation to Malay traditional games in classroom is suitable to be applied during teaching and learning or not, in any subjects not specifically in Visual Art Education subject. Conducting the study means that am finding the best methods and relevant ideas for teachers to apply it in classrooms. Mixed method of quantitative and qualitative case study approach is used for the investigation. The intention of this study is to exemplary the research methodology adopted or the study, which is a case study design. According to Merriam states that case study is often the best methodology when understanding is sought in order to improve practice (as cited in Keyed Case study investigations can explain the reason for a problem, the background off situation, vatu happened and why. A case study designed is employed to gain an in-depth understanding of the situation and meaning for those involved. The interest is in discovery rather than confirmation (as cited in Keyed At the first place, thought descriptive design is the best and safer way for doing research, but after gone through ewe steps ahead my research, found that case study is the best to carry mine. Besides exemplary the case research done by (Cam et. Al also had conducted a preliminary investigation called pilot study as well as the literature survey. The pilot study is pointed to the process of inducting theory using case studies. From specifying the research questions to reaching closure. Besides carried out as a trial study, this pilot study also assisted me in testing the feasibility, reliability and validity of the design. Then selected a number of samples to carry out the pre-test, or in easier words to play the Malay traditional games inside a lassoer before the actual investigation is done. Then used the information gathered in pilot studies to refine or improve my research or evaluation procedure being piloted before it is used on a larger scale. This internal pilot study was established through a variety outstays (1) I had approached school directly via headmaster or teachers or management itself to seek permission on conducting the small scale research internally, (2)1 had work in partnership with the students and interested teachers in contributing to the research, and (3)1 drew on personal and professional contacts to set up projects with colleagues ho are already aware of game-based learning specifically in traditional and digital ways. Clearly, implementing a game in a teaching and learning session is Either the learning objectives can be achieved or it can be left undone. To design a game that combining a traditional game and completely match the understanding of students while playing, good data collection methods will be more culturally meaningful to rural students. Although am not designing the game, but at least I am already have in my mind that traditional games might not be playing in traditional ways only, but we can suit with the current deterioration. It just how creative the teachers are, to add up some spice in their teaching methods. I conducted an initial focus group interview for the student during the pilot study. I asked the participants to recall the everyday games that they love to play for us to videotape. Got a tremendous response from the participants saying their favorite everyday games, including both traditional and digital games. From the feedback, hypothesized that they still know the Malay traditional games is still exist. Then conducted four methods of data collections which are (1) combination of semi-structured and unstructured interviews, (2) participant observation, (3) follow-up questionnaires and (4) collection of documents with the participants. All gathered information will be recorded for transcribing in data analysis. By using the different methods of data collections, a cross check data will assist in interpretation of data gathered later. Generally for semi-structured and unstructured interview, close-ended and open-ended questions will be asked in order to allow the participants to create options for responding on the current research topic. Participants can also voice their experiences and perspectives on the research area without boundary. They are free to talk and voice out their opinion in order to make the session is more fun, interactive and meaningful. The participant observation will allow me to role as the participant observer during the activities being held. But the observational roles can be changed later to suit With the activities conducted. Additional data came from the participants responses to follow-up questionnaires developed specifically to obtain answers to new questions raised after the initial interview data had been analyzed. These follow-up questionnaires were also used to clarify initial answers and verify interview findings. Public and private records Will be a good source of text data in assisting the study. Permission was obtained before using the documents. Summary and Conclusion A combination of traditional and technology might be easily adapted to the learning needs of student that make it a great resource and tool to use in classroom, using interesting learning approach allows the classroom to be more student-centered because it requires them to be more self-directed. For me, this is an important skill for students to be lifelong learners. So, in order to achieve the goals, this has to be immediate adjustments to completion to my thesis riding because hope that my study will provide students with well-rounded education. Each student have a unique styles of learning, by implementing Malay traditional games in a fun learning environment might helps bridge the gaps between the rural and urban students, visual and kinesthesia learners, male and female and others. Taken as a whole, the study has provided me with a great understanding of my own culture, and I really hope that this study will benefits others especially in education sector to think twice about their teaching approaches. Hereby, I am not stated that current approaches are not good, UT why not if we give a try if better implementation being proposed for the sake of educating 21st century learners. At the same time, we are helping our society to preserve our heritage through education. It can be a revival of the disappearance of Malay traditional games. Thus, I am hoping that my research Will give contribution to the educational society, art and cultural practitioners, parents and can benefit others too. And how wish to design a digital game with the same mechanics Of Malay traditional games. Last Of all, hope that more researchers and practitioners working on Malay culture and educational basis to improve lives of children in the developing world will experiment further with the results of my analysis.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.